As we start to work towards more regular runs, and more regular alliance events with our partner guilds, it strikes me that the easiest way to have a run become not fun for participants is arguments over loot strategies. We may need to develop more complicated rules / scoring as / when we get the higher level instances on farm and start to acquire a stockpile of desirable items. Having said that, I think we can start with a few simple rules we all agree on.
Here's my attempt at compiling a few common-sense rules to derail common complaints, suggestions and comments are welcome, these are generally in line with the full RoW loot rules, found
here, but are simplified a bit for clarity and ease of understanding.
1. Need rolls can only be for upgrades, for the current character.
2. BOP items should be PASSED on by ALL, unless someone needs it. Even if you need it, it is polite to ask if anyone minds if you need roll, as passing on BOP is a common practice, someone else may need it and assume you'll roll afterwards. If more than one person needs, need roll, or roll after passing, whichever is agreed to. If no-one needs, everyone passes, group will roll for DE or sale, as applicable.
3. For all Need rolls.... If it's a multi-spec character, i.e. Druid, and you're playing a healing role, and it's a DPS piece... well, check with the group. Common sense says if it's not applicable to your current role, you can probably need it if no-one else wants it, but you'll have to pass if someone else can use immediately. Ask first.
4. Nobody complains about what they didn't win, or what anyone else won. Rolls are random. If it's really that big of a problem for you.... ask for help to run the instance again!